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 <channel>
  <title>best wow gold and war gold online: Blog</title>
  <link>http://goldfarmer.zoomshare.com/2.shtml</link>
  <description>best wow gold and war gold online: Blog</description>
  <lastBuildDate>Thu, 18 Dec 2008 01:18:10 -0600</lastBuildDate>
  <item>
   <link>http://goldfarmer.zoomshare.com/2.shtml/05f3f9e4990090a374068eb5ad375d12_4949f932.writeback</link>
   <title>Honor Among Thieves</title>
   <pubDate>Thu, 18 Dec 2008 01:18:10 -0600</pubDate>
   <description>Honor Among Thieves
Chase Christian: What is it about the HAT spec and
playstyle that specifically turns you off? For me,
it&#39;s the shying away from combo point generation
and energy regeneration and the focus solely
spamming damage spells that keeps me spec&#39;d into
Mutilate. 

Vulajin: A guildmate of mine joked that the reason
I hate HAT is that I can&#39;t model it in my
spreadsheet - which might be at least a little bit
true. Really, though, the primary problem I have
with HAT is that your DPS is entirely determined by
the luck of the draw - do your group members crit
their abilities often? If so, great; if not, get
owned. It&#39;s not even luck you can control, as with
Combat Potency, because it depends on your group
members&#39; gear, ability usage patterns, and of
course, their ability not to die. A HAT cycle can
vary to ridiculous extent because you can go for
five seconds without anybody in your group critting
a single ability, then suddenly gain five combo
points in one second because everybody got a crit.
It effectively makes playing the spec a constant
guessing game.

Player feedback vs game design
Chase Christian: Do you feel that Blizzard has
already figured out all of the key aspects of our
class on their own and planned for the specs we are
seeing today (HAT, etc) or do you feel that the
Rogue community figures out what works and what
doesn&#39;t and then the developers act on that? How
important do you feel your contributions are to
Blizzard&#39;s development process?

Vulajin: As far as my role in that process, I&#39;ll be
blunt: I&#39;m just some guy on the Internet who
punches numbers on a calculator and makes really
long-winded posts on the forums occasionally to
argue something that I think needs to be argued.
Generally I know how to add and subtract and
multiply the numbers to arrive at reasonably
correct conclusions, but in the end anything I know
about the game is second-hand knowledge (provided
by in-game tooltips or Wowhead spell data) and
reverse-engineered mechanics (in other words,
&quot;guessed&quot;). Although the community has done an
extraordinary job of figuring out the mechanics of
this game, I wouldn&#39;t even begin to suggest that I
know any more than Blizzard does about their own
product.

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&lt;p&gt;References:&lt;/p&gt;
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&lt;p&gt;&amp;#12288;&lt;/p&gt;</description>
  </item>
  <item>
   <link>http://goldfarmer.zoomshare.com/2.shtml/7338e349f002ea9ec0c3609e9e6460f3_4949f8bb.writeback</link>
   <title>WOW Q&amp;A</title>
   <pubDate>Thu, 18 Dec 2008 01:16:11 -0600</pubDate>
   <description>Chase Christian: Do you (personally) place any
importance or value to playstyle over damage? If
there were two specs, one with a very simple
rotation (SnD / Rupture), and one with a very
complex rotation (think HfB / SnD / Rupture /
Envenom / other timed spell / other timed spell /
etc), would you prefer the simple rotation or the
complex rotation? Would you choose a less powerful
talent spec if it meant a more enjoyable playstyle
for you (and if so, how much DPS would you sacrifice)?

Vulajin: Haha, you&#39;re asking the wrong person this
question, because my answer is simple: no.

If you are raiding with the intent to progress in
PvE, then as a rogue, your job is to make things
dead. It naturally follows that you should attempt
to do the best job of making things dead that you
can do. This means that you choose the optimal
spec, gear yourself optimally for that spec, and
perform the optimal cycle/rotation/whatever. That,
to me, is fun, regardless of what spec it is: just
knowing that I&#39;m pushing myself to the limit, even
such as it is in a computer game.

By way of example, I recently specced and played
HAT through a Naxx 25 raid. I completely despise
this spec and everything it stands for, but
currently top DPS is achieved by putting multiple
HAT rogues in a group together and exploiting the
bug. (For those that are unaware, HAT is supposed
to grant the rogue one combo point each time a
member of his party crits an ability or spell.
Currently, the rogue gains one combo point /per HAT
rogue in his group/ each time a member of his party
crits an ability or spell - so three HAT rogues
means each one gets three combo points per ability
crit by the group.) 

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   <title>BigRedKitty: For Ezra and Make a Wish</title>
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   <title>Stormwind to ashes.</title>
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   <title>Ask a Beta Tester: More on leveling, Alliance lore, and starting zone RP</title>
   <pubDate>Tue, 21 Oct 2008 02:16:55 -0500</pubDate>
   <description>What happened with the glyphs that turned (Druids)
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   <title>Beast Mastery: Bats</title>
   <pubDate>Tue, 21 Oct 2008 02:16:20 -0500</pubDate>
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ability, mak
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   <title>Breakfast Topic: Achievement envy</title>
   <pubDate>Tue, 21 Oct 2008 02:14:45 -0500</pubDate>
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