Chase Christian: Do you (personally) place any
importance or value to playstyle over damage? If
there were two specs, one with a very simple
rotation (SnD / Rupture), and one with a very
complex rotation (think HfB / SnD / Rupture /
Envenom / other timed spell / other timed spell /
etc), would you prefer the simple rotation or the
complex rotation? Would you choose a less powerful
talent spec if it meant a more enjoyable playstyle
for you (and if so, how much DPS would you sacrifice)?
Vulajin: Haha, you're asking the wrong person this
question, because my answer is simple: no.
If you are raiding with the intent to progress in
PvE, then as a rogue, your job is to make things
dead. It naturally follows that you should attempt
to do the best job of making things dead that you
can do. This means that you choose the optimal
spec, gear yourself optimally for that spec, and
perform the optimal cycle/rotation/whatever. That,
to me, is fun, regardless of what spec it is: just
knowing that I'm pushing myself to the limit, even
such as it is in a computer game.
By way of example, I recently specced and played
HAT through a Naxx 25 raid. I completely despise
this spec and everything it stands for, but
currently top DPS is achieved by putting multiple
HAT rogues in a group together and exploiting the
bug. (For those that are unaware, HAT is supposed
to grant the rogue one combo point each time a
member of his party crits an ability or spell.
Currently, the rogue gains one combo point /per HAT
rogue in his group/ each time a member of his party
crits an ability or spell - so three HAT rogues
means each one gets three combo points per ability
crit by the group.)
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